PROJECT LEAD
TECHNICAL LEVEL DESIGN | LEVEL ART
Genre: First Person Puzzle Shooter
Engine: Unreal Engine 4
Platform: PC - Steam
Initial Release Date: On Hold
Position: Project Lead - Team of 7
Duration: 09/15-09/16
- Production
- Art Direction after greenlight
- Sound Direction
- Documentation LDD, TDD, GDD, NDD
- Blueprinting Gameplay
- Blueprinting Level Design Tools
- Blueprinting Soundmachine
- Level Design | Level Art
- Focus Tests with Surveys
- Narrative Design
- Animation
- Gamescom Demo
- Redesigning Coporate Identity
- Gamescom Trailer
Trailer :
- Visual effects in After Effects
- Cutting & editing in Adobe Premiere
- Sound arrangement
Demo :
- Teaching the controls
- Introduction to characters and environment
- Surprising narrative moments
- Introduction to core mechanic
- Tease full game
Including parts of Davide Leonardis levels
Duration : avarage 30-45 min
Summary:
- Introduction to new mechanics
- Obstacle course with secret passages
- Contrast between narrow and huge passages
- Indoor sacred temple with water element
- Mysterious hyroglyphs
Summary:
- Gameplay features
- Level streaming
-UI-UX-implementation
-Sound-implementation
-VFX-implementation
-Toolscripting for Level Design