Genre: RTS | Management Simulation | City Builder
Engine: ANNO in-house engine
Platform: PC
Release Date: 04/16/2019
Position: Junior Level Artist | Content Design
Duration: 04/2017 - 04/2019
- A third of all playable islands from concept to polish
- Restructured and improved World Machine heightmap quality
- Restructured and improved tintmap quality
- Helped to define overall visuals of different biomes
- Designed, improved and implemented optional quests
- Quality Assurance
(Example Island by Björn Frechenhäuser)
Concept :
- black & white shape in Photoshop
- colored layout in Photoshop
- low res heightmap in World Machine
Production :
- gameplay integration
- high res heightmap in World Machine
- sculptpass in Mudbox of whole island
- Texturing and Tintmap in Worldmachine
- Painting foliage
- Polishpass
- River & Waterfallpass
(Example Island by Björn Frechenhäuser)
Rather than choosing the total procedural approach and relying on ANNO 2205's Artstyle we did research on how we could create fully controlable mountains and plateaus for World Machine.Now we had a lot more time on our hands to focus on how the mountain should actually look without sacrificing the design of the concept.This helped define the artstyle and improved the overall quality.
We increased the workflow time significantly by restructuring and adding to previous ANNO Worldmachine Files. We arranged everything for quick usability and this fit perfectly to our Level Design needs.